Where Does Stuff You Pickpocket Go in Wow

I've yet to see someplace with a consolidated explanation of the changes to the rogue's pickpocket mechanic in Warlords, so I'm making this thread--Things are obviously subject to change as it is beta (jk, what do we look like, hunters?). I figured this would be helpful at least to the people who aren't in beta and haven't played around with the new system.

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Pick Pocket the Ability

The ability pick pocket is mechanically identical to the one we've had the entire game except it now has a 0.5 second cooldown--probably to nerf our ability to spam the ability on passing mobs in certain locations (like Townlong's pre-nerf scentlayer area).

The ability can also still be glyph'd to extend the range 5 yards past melee range.

The New Loot System

The main change to the pickpocket ability in Warlords of Draenor is the loot table for mobs.

Previously, when you pickpocketed a mob, you would get a small amount of money that scales with level, and usually one, occasionally two grey items that were themed around whatever you were using pickpocket on. Occasionally, you would get a special rogue only lockbox, that contained gold, potions, more vendor trash or in MoP a rare chance at epics.

In warlords of Draenor this is no longer the case.

Pickpocketing in WoD will give you the small amount of money (Averages to very roughly 50 silver from 100 level mobs) we previously got--as well as a special pickpocket only token item.

On your very first pickpocket in Draenor, you will be given the epic quality,

[Secretive Whistle]. This item summons Griftah, the troll who sold the bizarre amulets in BC's Shattrath. Griftah will appear in a low-level stealth, and will stay active for 60 seconds before walking off and despawning. The item has a 1 hour cooldown(?).

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Griftah does two things.

1) He will take all the pick pocket token items you have in your inventory, paying you Dingy Iron Coins.
2) He offers a repeatable Weekly quest for 1000 Dingy Iron Coins.

The quest rewards 250g, and after you have completed it for the week, the quest is replaced by an unlimited repeatable turn in for 5000 coins, in exchange for ten gold.

Token Items and Dingy Iron Coins

Dingy Iron Coins are a currency that appears in your currency tab. They stack to 1,000,000 (one million) and are rewarded in specific amounts for the various items that you turn in to Griftah.

The token items come in tiers of quality,

take up inventory space , stack to 20, and are completely worthless BoP unvendorable items, that can only be turned in for Griftah's coins.

The level and race of mob you are pickpocketing seems to have no effect at all on which items you get.
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Note that none of these can be "equipped", they are not actual accessories.

*Item - [Number of Dingy Coins per item turned in]

Common Tier (Rings)
Slimy Ring - [2]
Glistening Ring - [3]
Emerald Ring - [4]
Diamong Ring - [5]
Sapphire Ring - [6] Uncommon Tier (Amulets)
Oozing Amulet - [4]
Sparkling Amulet - [6]
Ruby Amulet - [8]
Opal Amulet - [10] Rare Tier (Necklaces)
Locket of Dreams - [6]
Chain of Hopes - [12]
Choker of Nightmares - [18] Epic Tier (Assorted)
Magma-Infused Warbeads - [20]
Glowing Ancestral Idol - [20]

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As you can see, higher quality isn't necessarily "better", because the tiers each have their own inner hierarchy.

Drop breakdown out of a sample of 125 pick pockets.

8% Epic
14% Rare
23% Uncommon
54% Common

Depending on luck, area, presence of other rogues, etc. You can do Da Big Score in 20-45 minutes.

Personal Thoughts

I'm glad Blizzard is at least remotely trying to address that the feeling of being a thief is all but gone from the class, but there are some pretty major flaws with the new system. It is enjoyable to pick pocket "loot" and fence it, but the weekly setup is just a pain in the ass, the 1000 turn in doesn't reward quite enough money for the time spent doing it, even if it weren't weekly, which it is. The 5k turn in is a complete joke.

Rouges shouldn't feel like pick pocketing is useless 6/7 days of the week. It needs to be a whenever you want thing that is an at least somewhat comparable way to make money to the AoE farming that many of the other classes can do so easily.

I'd say the quests should be removed, and turning in tokens to griftah should just award a flat amount of gold based on the items being turned in. Then the quests could be used for something more interesting. Like "Turn in x amount of loot to Griftah" rewards transmog Defias Mask, "Turn in xxxxx amount of loot to Griftah" rewards several tiers of titles, 1000 - "X, the Thief", 10000 - "Cutpurse X", 50000 -"Thieflord X", 200,000 - "X, King of Thieves". Add an ultra rare legendary pickpocket item, that when turned in grants a rogue-only mount (just a reskin or something).

This is a cool start, but it needs to be touched up a bit.

Where Does Stuff You Pickpocket Go in Wow

Source: https://www.mmo-champion.com/threads/1595870-Pick-pocketing-in-Warlords-of-Draenor

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